a:2:{s:7:"current";a:8:{s:4:"date";a:2:{s:7:"created";i:1615490321;s:8:"modified";i:1615579704;}s:7:"creator";s:4:"lynx";s:4:"user";s:4:"lynx";s:11:"last_change";a:8:{s:4:"date";i:1615579704;s:2:"ip";s:14:"166.137.161.22";s:4:"type";s:1:"E";s:2:"id";s:16:"defensive_stance";s:4:"user";s:4:"lynx";s:3:"sum";s:0:"";s:5:"extra";s:0:"";s:10:"sizechange";i:-28;}s:11:"contributor";a:1:{s:4:"lynx";s:4:"lynx";}s:8:"internal";a:2:{s:5:"cache";b:1;s:3:"toc";b:1;}s:11:"description";a:1:{s:8:"abstract";s:503:"Defensive Stance


Defensive stance is a skill that can be toggled on
or off. It can last up to the user's level in seconds
if it is not manually turned off.

For the duration of this skill, all incoming damage
received by the player from skills (such as kick,
circle, or headbang) is halved. This halved amount
is instead dealt to the user's movement points.

At the same time, while this skill is active, the
user's movement regeneration after all buffs and
debuffs are totalled (eg. after poison's…";}s:8:"relation";a:1:{s:10:"firstimage";s:0:"";}}s:10:"persistent";a:5:{s:4:"date";a:2:{s:7:"created";i:1615490321;s:8:"modified";i:1615579704;}s:7:"creator";s:4:"lynx";s:4:"user";s:4:"lynx";s:11:"last_change";a:8:{s:4:"date";i:1615579704;s:2:"ip";s:14:"166.137.161.22";s:4:"type";s:1:"E";s:2:"id";s:16:"defensive_stance";s:4:"user";s:4:"lynx";s:3:"sum";s:0:"";s:5:"extra";s:0:"";s:10:"sizechange";i:-28;}s:11:"contributor";a:1:{s:4:"lynx";s:4:"lynx";}}}