a:2:{s:7:"current";a:8:{s:4:"date";a:2:{s:7:"created";i:1615469119;s:8:"modified";i:1615569063;}s:7:"creator";s:4:"lynx";s:4:"user";s:4:"lynx";s:11:"last_change";a:8:{s:4:"date";i:1615569063;s:2:"ip";s:14:"166.137.161.22";s:4:"type";s:1:"E";s:2:"id";s:11:"infravision";s:4:"user";s:4:"lynx";s:3:"sum";s:0:"";s:5:"extra";s:0:"";s:10:"sizechange";i:-36;}s:11:"contributor";a:1:{s:4:"lynx";s:4:"lynx";}s:8:"internal";a:2:{s:5:"cache";b:1;s:3:"toc";b:1;}s:11:"description";a:1:{s:8:"abstract";s:503:"Infravision


       Usage: cast 'infravision' <target> : cast 46 <target>
      Effect: Explained below.
        Cost: 40
    Duration: 12 + level hours
Casting Time: 12
      Target: One MOB or character

When cast, this spell will give the recipient the ability to see players
or MOBs in the room through their heat, needing no light.  It will not
allow them to see room descriptions, items or exits.

The classes that get the spell infravision are:

magic-user : Level  13 (good)
cleric     : Lev…";}s:8:"relation";a:1:{s:10:"firstimage";s:0:"";}}s:10:"persistent";a:5:{s:4:"date";a:2:{s:7:"created";i:1615469119;s:8:"modified";i:1615569063;}s:7:"creator";s:4:"lynx";s:4:"user";s:4:"lynx";s:11:"last_change";a:8:{s:4:"date";i:1615569063;s:2:"ip";s:14:"166.137.161.22";s:4:"type";s:1:"E";s:2:"id";s:11:"infravision";s:4:"user";s:4:"lynx";s:3:"sum";s:0:"";s:5:"extra";s:0:"";s:10:"sizechange";i:-36;}s:11:"contributor";a:1:{s:4:"lynx";s:4:"lynx";}}}