a:2:{s:7:"current";a:8:{s:4:"date";a:2:{s:7:"created";i:1615482582;s:8:"modified";i:1615587392;}s:7:"creator";s:4:"lynx";s:4:"user";s:4:"lynx";s:11:"last_change";a:8:{s:4:"date";i:1615587392;s:2:"ip";s:13:"50.58.129.205";s:4:"type";s:1:"E";s:2:"id";s:5:"throw";s:4:"user";s:4:"lynx";s:3:"sum";s:0:"";s:5:"extra";s:0:"";s:10:"sizechange";i:-247;}s:11:"contributor";a:1:{s:4:"lynx";s:4:"lynx";}s:8:"internal";a:2:{s:5:"cache";b:1;s:3:"toc";b:1;}s:11:"description";a:1:{s:8:"abstract";s:503:"Throw


Throw allows a player to throw his or her main hand weapon or
a potion at a target.

Usage: throw <item name to be thrown> <target to be thrown at>

Weapons must have the THROW flag to be thrown.
Damage of weapon throw is determined by the weight of the weapon.
If the weapon is a stab weapon, then the formula is:
(weight * character_level + 1) / 2
Otherwise, it is:
(weight * character_level + 3) / 4

NOTE: Weapons fall to the floor after being thrown!

The classes that get the skill thro…";}s:8:"relation";a:1:{s:10:"firstimage";s:0:"";}}s:10:"persistent";a:5:{s:4:"date";a:2:{s:7:"created";i:1615482582;s:8:"modified";i:1615587392;}s:7:"creator";s:4:"lynx";s:4:"user";s:4:"lynx";s:11:"last_change";a:8:{s:4:"date";i:1615587392;s:2:"ip";s:13:"50.58.129.205";s:4:"type";s:1:"E";s:2:"id";s:5:"throw";s:4:"user";s:4:"lynx";s:3:"sum";s:0:"";s:5:"extra";s:0:"";s:10:"sizechange";i:-247;}s:11:"contributor";a:1:{s:4:"lynx";s:4:"lynx";}}}