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defensive_stance [2021/03/11 19:18]
lynx created
defensive_stance [2021/03/12 20:08] (current)
lynx
Line 1: Line 1:
 **Defensive Stance** **Defensive Stance**
  
-'' +<code> 
-Defensive stance is a skill that can be toggled on\\ +Defensive stance is a skill that can be toggled on 
-or off. It can last up to the user's level in seconds\\ +or off. It can last up to the user's level in seconds 
-if it is not manually turned off.\\ +if it is not manually turned off.
-\\ +
-For the duration of this skill, all incoming damage\\ +
-received by the player from skills (such as kick,\\ +
-circle, or headbang) is halved. This halved amount\\ +
-is instead dealt to the user's movement points.\\ +
-\\ +
-At the same time, while this skill is active, the\\ +
-user's movement regeneration after all buffs and\\ +
-debuffs are totalled (eg. after poison's reduction,\\ +
-or after a dexterity spell) is doubled.\\ +
-''+
  
-The classes that get the skill defensive stance are:\\ +For the duration of this skill, all incoming damage 
-'' +received by the player from skills (such as kick, 
-pirate     : Level  45 (excellent)\\ +circle, or headbang) is halved. This halved amount 
-swordsman  : Level  30 (excellent)\\ +is instead dealt to the user's movement points. 
-''+ 
 +At the same time, while this skill is active, the 
 +user's movement regeneration after all buffs and 
 +debuffs are totalled (eg. after poison's reduction, 
 +or after a dexterity spell) is doubled. 
 + 
 +The classes that get the skill defensive stance are: 
 + 
 +pirate     : Level  45 (excellent) 
 +swordsman  : Level  30 (excellent) 
 +</code>
defensive_stance.1615490321.txt.gz · Last modified: 2021/03/11 19:18 by lynx