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defensive_stance [2021/03/11 19:18] lynx created |
defensive_stance [2021/03/12 20:08] (current) lynx |
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| **Defensive Stance** | **Defensive Stance** | ||
| - | '' | + | < |
| - | Defensive stance is a skill that can be toggled on\\ | + | Defensive stance is a skill that can be toggled on |
| - | or off. It can last up to the user's level in seconds\\ | + | or off. It can last up to the user's level in seconds |
| - | if it is not manually turned off.\\ | + | if it is not manually turned off. |
| - | \\ | + | |
| - | For the duration of this skill, all incoming damage\\ | + | |
| - | received by the player from skills (such as kick,\\ | + | |
| - | circle, or headbang) is halved. This halved amount\\ | + | |
| - | is instead dealt to the user's movement points.\\ | + | |
| - | \\ | + | |
| - | At the same time, while this skill is active, the\\ | + | |
| - | user's movement regeneration after all buffs and\\ | + | |
| - | debuffs are totalled (eg. after poison' | + | |
| - | or after a dexterity spell) is doubled.\\ | + | |
| - | '' | + | |
| - | The classes that get the skill defensive stance are:\\ | + | For the duration of this skill, all incoming damage |
| - | '' | + | received by the player from skills (such as kick, |
| - | pirate | + | circle, or headbang) is halved. This halved amount |
| - | swordsman | + | is instead dealt to the user's movement points. |
| - | '' | + | |
| + | At the same time, while this skill is active, the | ||
| + | user's movement regeneration after all buffs and | ||
| + | debuffs are totalled (eg. after poison' | ||
| + | or after a dexterity spell) is doubled. | ||
| + | |||
| + | The classes that get the skill defensive stance are: | ||
| + | |||
| + | pirate | ||
| + | swordsman | ||
| + | </ | ||