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remorting [2021/03/10 05:46]
lynx old revision restored (2021/03/10 05:45)
remorting [2021/03/14 09:20] (current)
lynx
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-entry forthcoming+**Remorting** 
 + 
 +<code> 
 +  Remorting is a process where, when you reach level 109, you start again as 
 +another class and race (the class can be the same, but the race cannot,) at 
 +level 1.  This may sound like a bum deal at first, but it isn't. 
 + 
 +  When you remort for the first time you get to pick one skill or spell from 
 +your current class to keep with you during your career as your next class. 
 +When you remort for the second time you pick two skills or spells to keep, IN 
 +ADDITION to the skill or spell kept from your previous remort.  When you 
 +remort for the third time, you choose another three skills or spells to keep, 
 +in addition to the previous three.  So, when you have remorted three times, 
 +you will have 6 skills or spells of your choosing, in addition to the skills 
 +and spells provided by the class you are. In addition, all 1st remorts get 
 +track to superb and all 2nd, 3rd and 4th remorts get superb track and scout in 
 +addition to whatever skills they choose.  It's best to use the command whogets 
 +<skill/spellname> to help determine your path because it tells you what class  
 +gets that skill or spell. 
 + 
 +  When you first remort, you must choose to become a eldar, golem or vampire.   
 +This will decide whether you are going down the good, neutral or evil path.  
 +Once you have choosen a path, you must follow through with it to the end. So,  
 +if you choose to remort from, say, a changeling to a golem, your next remort  
 +will be to a shade.  (The remort races are detailed below.)  Note that each  
 +successive remort race is more powerful than the previous one; this is the  
 +second advantage you get from remorting a character. 
 + 
 +  Finally, note that for your 4th remort (to Demi-God, Prophet or Arch-Devil)  
 +you will not pick  any more skills or spells, but keep the 6 you have  
 +previously choosen.  The 4th remort races are, however, more powerful than the  
 +3rd, and do have a greater number of class choices available to them. For more  
 +info on any given remort race, type HELP <name of race>.  
 + 
 +To begin the remort process, please follow the following steps: 
 +  1.  Sell all quest EQ and/or quest spells. 
 +  2.  Deposit all money and personal equipment. 
 +  3.  Handling Eq that is above level 1 while remorting may cause problems so  
 +      please deposit them or transfer them to an alt. 
 +  4.  Go to a lawful room (like the NTC temple or Quest shop) room and then  
 +      type "remort" 
 +  5.  Fill in the remort data by using the remort menu dialogue 
 +  6.  You're done! congratulations! 
 + 
 +Skills/Spells that may NEVER be kept for a remort: 
 + 
 +  Assassinate     Circle Around   Dual Weapons    Fifth Attack    Leg Sweep 
 +  Lethal Blow     Martial Arts    Peek            Shield Bash     Spellcasting 
 +  Strike          Stun            Tumble          Ambush          Rage 
 +  Whirlwind 
 + 
 +  Acid Blast      Blaze           Death Strike    Death Touch     Divine Wrath 
 +  Energy Drain    Entangle        Wildfire        Fear            Flood 
 +  Fog             Haste           Lay on Hands    Mind Blade      Mind Jab 
 +  Purify          Restoration     Slow            Toxic Cloud     Turn Undead 
 +  Wizard Shield   Raise Dead      Raise Skeleton  Raise Zombie    Raise Mage 
 +  Raise Vampire   Death Touch     Death Coil      Soul Coil 
 + 
 +  Any Group Spells & Any Power Word including Invulnerability 
 + 
 +  Race or class specific skills not specifically listed, such as Polymorph,  
 +  Fade, Beak Dive, Purify etc. may not be kept either.   
 + 
 +Remort Races and allowed Classes: 
 + 
 +GOOD 
 + 
 +Eldar      Pr, Mo, Wi, Ra, Sw, Pa, Wa/Cl, Wa/Mu, Cl/Mu, Cl/Il, W/C/M, W/C/I 
 +Archon     Pr, Mo, Wi, Ra, Sw, Pa, Wa/Cl, Wa/Mu, Cl/Mu, Cl/Il 
 +Avatar     Pr, Mo, Wi, Ra, Sw, Pa  
 +Demi-God   Pr, Mo, Wi, Ra, Sw, Pa, Wa/Cl, Wa/Mu, Cl/Mu, Cl/Il, ALL tri-classes 
 + 
 +NEUTRAL 
 + 
 +Golem      Pi, Ba, Mo, Wi, Ra, Sw, Dr, Wa/Mu, Th/Cl, Wa/Il, W/T/C, W/C/I 
 +Shade      Pi, Ba, Mo, Wi, Ra, Sw, Dr, Wa/Mu, Th/Cl, Wa/Il 
 +Elemental  Pi, Ba, Mo, Wi, Ra, Sw, Dr 
 +Prophet    Pi, Ba, Mo, Wi, Ra, Sw, Dr, Wa/Mu, Th/Cl, Wa/Il, ALL tri-classes 
 + 
 +EVIL 
 + 
 +Vampire    Pi, Pr, Ne, Dk, Wi, As, Sw, Ro, Wa/Th, Th/Mu, Th/Il, W/T/M, W/T/I 
 +Lich       Pi, Pr, Ne, Dk, Wi, As, Sw, Ro, Wa/Th, Th/Mu, Th/Il 
 +Daemon     Pi, Pr, Ne, Dk, Wi, As, Sw, Ro 
 +Arch-Devil Pi, Pr, Ne, Dk, Wi, As, Sw, Ro, Wa/Th, Th/Mu, Th/Il, ALL tri-classes 
 + 
 +Related Topic: Reremorting 
 +</code>
remorting.1615355205.txt.gz · Last modified: 2021/03/10 05:46 by lynx