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Skills/Spells that may NEVER be kept for a remort:
Assassinate Circle Around Dual Weapons Fifth Attack Leg Sweep
Lethal Blow Martial Arts Peek Shield Bash Spellcasting
Strike Stun Tumble Ambush Rage
Whirlwind
Acid Blast Blaze Death Strike Death Touch Divine Wrath
Energy Drain Entangle Wildfire Fear Flood
Fog Haste Lay on Hands Mind Blade Mind Jab
Purify Restoration Slow Toxic Cloud Turn Undead
Wizard Shield Raise Dead Raise Skeleton Raise Zombie Raise Mage
Raise Vampire Death Touch Death Coil Soul Coil
Any Group Spells & Any Power Word including Invulnerability
Race or class specific skills not specifically listed, such as Polymorph,
Fade, Beak Dive, Purify etc. may not be kept either.
Remort Races and allowed Classes:
GOOD
Eldar Pr, Mo, Wi, Ra, Sw, Pa, Wa/Cl, Wa/Mu, Cl/Mu, Cl/Il, W/C/M, W/C/I
Archon Pr, Mo, Wi, Ra, Sw, Pa, Wa/Cl, Wa/Mu, Cl/Mu, Cl/Il
Avatar Pr, Mo, Wi, Ra, Sw, Pa
Demi-God Pr, Mo, Wi, Ra, Sw, Pa, Wa/Cl, Wa/Mu, Cl/Mu, Cl/Il, ALL tri-classes
NEUTRAL
Golem Pi, Ba, Mo, Wi, Ra, Sw, Dr, Wa/Mu, Th/Cl, Wa/Il, W/T/C, W/C/I
Shade Pi, Ba, Mo, Wi, Ra, Sw, Dr, Wa/Mu, Th/Cl, Wa/Il
Elemental Pi, Ba, Mo, Wi, Ra, Sw, Dr
Prophet Pi, Ba, Mo, Wi, Ra, Sw, Dr, Wa/Mu, Th/Cl, Wa/Il, ALL tri-classes
EVIL
Vampire Pi, Pr, Ne, Dk, Wi, As, Sw, Ro, Wa/Th, Th/Mu, Th/Il, W/T/M, W/T/I
Lich Pi, Pr, Ne, Dk, Wi, As, Sw, Ro, Wa/Th, Th/Mu, Th/Il
Daemon Pi, Pr, Ne, Dk, Wi, As, Sw, Ro
Arch-Devil Pi, Pr, Ne, Dk, Wi, As, Sw, Ro, Wa/Th, Th/Mu, Th/Il, ALL tri-classes
Related Topic: Reremorting